Previously on Eothar Adventures:
Eothar and his loyal squire (I mean "castellan") decided to crusade against the evil Black Bows, but they found a bunch of deeply disturbing necromancers lairs instead, proving that the Blackwood Forest is a place as cursed as the daedric realm of Oblivion itself. I feel bad for the Khajits and Argonians, cuz bro...
I spend an entire morning downloading knight armor mods to make a more personalized build for my bois btw...
So yeah, I just checked the Unofficial Elder Scrolls Pages to see if I was missing something because I looked all over the area surrounding Leyawiin and there was no sign of any black bow bandits at all. And appearently they weren't joking around when they said that the Black Bows established themselves near Leyawiin...they're almost right in front of the city gates!
So the mod creators said that you could follow Mazoga around and she would lead your character into Black Bow's infested places, but all she did was travelling from Leyawiin to Telepe, then heading back to Leyawiin or the White Stallion Lodge. So yeah, I wanted to get into the places in a lore-friendly, roleplaying way, but since that didn't worked, I just spoiled myself the locations of the dungeons were I would most likely found damn Black Bows.
Oh, I forgot to show off some White Stallion related screenies! This modded version of the Stallion looks fantastic, it's even better than the Knights of the Nine Priory in some way, as it's roomy enough to host a decent ammount of NPCs without having them colliding with each other like it so often happens in the afromentioned DLC.
Mazoga can ride her own horse! For those who don't know, Bethesda games have a problem with making followers ride horses. Back in the day I had to use a mod that added a spell that forced them to ride a horse of your selection, but most of the time the mod script overlapped with the character basic scripting framework making up for some very fucked-up situations.
There isn't an option to make her dismount the horse, but if you get into an interior she'll dismount her horse to keep following your character (although sometimes you have to re-enter the place).
We stumbled with a small town called "Borderwatch town". Nothing crazy, but it looked nice. I think it cames from Realswords Argonian. Neato.
We went into Rockmill Cave, a place that, in the spirit of the Mehrune's Razor DLC, has you fighting your way into the dungeon in the midst of a gang war, in this case, between Marauders and Bandits.
There was some crazy loot there, heck I don't even know what to do with so many septims man.
Then there was an NPC from Maskar's Oblivion Overhaul. That mod was neat, but I lost it in my installed game, but it still has references to it, but hey, guess it gives some variety to the game right?
Then we went to a tavern to celebrate our deeds, then returned to count Caro's court. And yeah, Eothar got a new sword. It's pretty cool. It has a green shader, wich is cool since Leyawiin heraldry has a lot of...green. And it also has a couple of small stallions engraved on the sword handle.


















No hay comentarios:
Publicar un comentario