domingo, 26 de abril de 2020

Eothar Adventures, Part III

This time around, our heroes have find themselves exploring the depths of an Ayleid ruin (again). This one seems to have a pretty cool layout:


Pro-tip: you can turn your followers into living lanterns by using enhanced visiblity spell. Neat.


This way you can see your enemies from afar and they will not detect your presence because appearently this is more subtle than torches. If you want to use it for exploration you will get fucking blind tho.

The heroes came across the dead body of a former adventurer. An orc who entered the misterious dungeon looking for a honourable death for the glory of ... I don't remember their god name lol


Sir Geimund thinks he's a Mortal Kombat character. Again.


The developers of the game said they didn't cared about how the game violent content would be rated by the ESRB, if that's the case, I don't know why the cages are empty, they should be flooded with skeletons.


Besides the ayleid heavily relied on zombies, but you never see that much zombies. I remember watching the Oblivion making-of doccumentary and there was a guy who said he loved zombies. He was probably fired or something.


Not a bad dungeon, but the fact it was a bandit hideout was kind of a let down. Just a bunch of dudes with poorly mixed armor pieces. I looted a bunch of cool junk, including an enchanted mace with a name that's very hard to spell and a nice shader effect:


Remember when I said vanilla companions couldn't repair their armor? Well I wasn't joking.


Of all the available clothing in the game, they had to give my man Geimund those stupid trousers.


Chorrol was rainy, and my character leveling is becoming very slow:


I'm gonna give my companions a rest, probably gon' enchant some custom armor and keep sorting all my unique items cuz I don't want to misplace my ebony swords and shit.

I have an assasin type character I suck playing at, might give it a second chance too.


miércoles, 15 de abril de 2020

Rating Oblivion city houses

(Thanks to the Unofficial Elder Scrolls Pages for the screenies):

Anvil House:


The Benirus Manor is one of the most popular houses out there, because it's a "manor", it's cheap, and you have to do an entertaining quest to gain access to it.

But once you get inside you realize it's actually a claustrophobic dumphole. The lightning, the look. I could live in Hackdirt and it would be less depressing. Every time I enter Benirus Manor, I think to myself: dude I'm such a loner.

Final score: 3/10

An ugly place, but it has a secret basement full of devil-worshiping merch.

The Waterfront Shack:



One would think that the game would allow you to buy the best house available in the capital of the empire. Well no, you can only get the "Imperial City Shack".

Anyway I remember being kinda proud of myself when I bought it. There's a thing in the game with chests: some of them will secure your shit forever, and some others are re-spawning chests, wich means that the game memory will be rebooted and all your stored items will be forever lost in limbo. Nice. So I was glad to have some safe storage for once because having to travel to a secret fortress in the middle of the nowhere just so I could grab some stuff sucked.

And yeah the place might be very small but at least it has a "cozy" feel attached to it. The neighbors are nice, although all of them have connections with the thieves guild one way or another, and they call me a thief right in front of the guards every time they see me. It was long ago. I was turned into a vampire and my ass was on the line.

Final Score: 7/10

It could be a lot worse

Bravil/Leyawiin:


I can't really tell wich city is wich. Both are located far in the south of the map and their prominent factions don't match my character class. At all. So I never really had much to do there. It's not even a friendly place. Both of their counts treat you in a way that gently says: you are fucking worthless, now get out of my way.

They both have a house available for sale in their cities that are slightly better than the imperial shack. The Bravil count let's you lead a knightly order, the knights of the white stallion, and their base of operations is this:



wow thanks dude

Final Score: 1/10

Fuck you guys

Chorrol:


It's hard not to like Chorrol. Its symbol looks like a Gondor flag ripoff, it has a very memorable quest, the center of the fighters guild is there, there are cool dudes that stop by the great oak tree and talk nonsensical crap, there's a woman who sells books that was featured in early gameplays to showcase complex I.A routines that never appeared in the actual game, among other things. The house is like: oh, cool bro, like it's still not as good as any of the NPCs houses but at least it's clean I guess. Again I don't understand why the lightning is so lacking but hey it's a nice place overall.

Final Score: 8/10

My sister can make better houses playing The Sims but it gets the job done.

Skingrad:


This is what I'm talking about. I mean if you want to show your character some love, buy this place. The guy who sells it has a big chance of dying by accidentally falling off from a bridge, but if you can reach him with an in-game fortune before he does (or use the console commands to bring him back alive like I did) then you will finally get what you deserve after countless of hours of saving the world or doing the exact opposite or something in the middle.

This city is amazing, but what the hell it has just a few quests.

Final Score: 10/10

Bill Gates you can kiss my ass

Bruma:


This house is cool, it's like a viking ... I dont't know I honestly never go there.

Final Score; 7/10

What if Skyrim was a very small part of a game, so small that doesn't even featured custom nordic clutter items or any remarkable architectural feature?

Cheydinhall:


Dark elves are one of the most popular races in the TES community, all due to Morrowind, an awesome game that explores their world extensively. The dark elves that live in Cheydinhall have very little in common with the ones that populate Vvanderfall, as they have evolved very close to the imperial culture, and it's cool to see the contrast. In fact most of them are refugees that despise their life prior to their exile. But they are still pretty cool, pretty badass. I wish there were some more quest to interacts with the NPCs, but most of them are tied to the Dark Brotherhood questline. Oh well.

So this has nothing to do with the house. Well is a nice looking house. Shit I miss playing as a Dark Elf.

They are great.

10/10 if you are a Dunmer.

martes, 14 de abril de 2020

Eothar adventures, Part II


This part will probably have less roleplaying and more of my own insights bout the game. Why do I even bother playing with vanilla companions instead of using mods? Because every time I did the last I felt like I was breaking the game. I have like 5 complete unique sets for every type of armor, I could equip my followers with top-notch items and take over the fucking Cyrodiil if I wanted to.

So appearently the Knights of the Nine are leveled. Does it men they keep up with my level, like the rest of the NPCs? (If you aren't aware, well the game has an auto-level feature were all the npcs are on-pair with your level, stats and, in some cases, equipment-wise).

 I don't know, but if that's the case, that would be really cool. Perhaps it could explain how my meatbag (his name was Sir Geimund, I just checked this time) survived the entire dungeon run without a scratch (well he actually was pretty close to death a couple of times, but I've very powerful convalescence spells).

He knocked down a minotaur. Damn, he might be a good companion after all.


We went to Chorrol, and all of a sudden, Sir Geimund just remembered that he had a shield and a daedric longsword in his inventory






I decided to change my attire from imperial glory to black knight swag because I felt like it;





That shield you see there is an ancient Chorrol relic from a city quest. I'm pretty sure I've done almost all of the sidequests geared toward lawful good characters, at least the ones that are extremelly easy to come across (as they are the only topic NPCs will talk about until you get 'em done)

I've decided to fool around Cyrodiil, but this ended up being one of those times were I somehow end up on top of the stupid Jerall Mountains, and believe me when I say is not the best part of the map:

buggy cliffs:





you reach the border limits every three minutes:



you have to kill inocent animals that were just about doing their business. I'm not some fucking psycho why would I want to kill a bear? Some cultures revere bears like gods:


hazardous descents (my boi lost his chainmail boots because of it):

 

the snow looks terrible, although this might probably be due to my crappy drawing distance not being able to render some decent looking normals (guess I can't really complain about the graphics when I'm not even able to run the game at full specs):

 

But there where some highlights tho. I've found a new landmark that features a weird ayleid monument with mysterious daedric runes carved on it:


discovered some new roads (damn I miss the old times when the daedric invasion was it it's highest):


helped the legion:

(that's a very epic shot btw)

did some very dramatic kills:

took some cool shots: